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WSCG
2004
145views more  WSCG 2004»
14 years 11 months ago
Introducing Sweep Features in Modeling with Subdivision Surfaces
In recent times, subdivision surfaces have been considered a powerful representation for shape design. They have been successfully introduced in character animation software packa...
Chiara Eva Catalano, Franca Giannini, Bianca Falci...
WSCG
2004
154views more  WSCG 2004»
14 years 11 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
WSC
2000
14 years 11 months ago
Modeling reality with simulation games for a cooperative learning
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
João Rafael Galvão, Paulo Garcia Mar...
WSC
2000
14 years 11 months ago
SLX: the X is for extensibility
SLX, Simulation Language with Extensibility, is the newest member in Wolverine Software's family of simulation and animation software. SLX features unique extensibility mecha...
James O. Henriksen
CGF
2008
165views more  CGF 2008»
14 years 9 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita