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SIGGRAPH
1994
ACM
15 years 1 months ago
TBAG: a high level framework for interactive, animated 3D graphics applications
We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable...
Conal Elliott, Greg Schechter, Ricky Yeung, Salim ...
SIGGRAPH
2009
ACM
15 years 4 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
ISBI
2002
IEEE
15 years 10 months ago
Features of the NIH atlas small animal PET scanner and its use with a coaxial small animal volume CT scanner
ATLAS (Advanced Technology Laboratory Animal Scanner), a small animal PET scanner designed to image animals the size of rats and mice, is about to enter service on the NIH campus ...
Jürgen Seidel, Juan J. Vaquero, Javier Pascau...
ICMCS
2006
IEEE
169views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Synthesis and Control of High Resolution Facial Expressions for Visual Interactions
The synthesis of facial expression with control of intensity and personal styles is important in intelligent and affective human-computer interaction, especially in face-to-face i...
Chan-Su Lee, Ahmed M. Elgammal, Dimitris N. Metaxa...
CA
2000
IEEE
15 years 1 months ago
Planning and Motion Control in Lifelike Gesture: A Refined Approach
In this paper an operational model for the automatic generation of lifelike gestures of an anthropomorphic virtual agent is described. The biologically motivated approach to contr...
Stefan Kopp, Ipke Wachsmuth