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CA
2000
IEEE
15 years 2 months ago
Layered Animation using Displacement Maps
This paper presents a layered animation framework which uses displacement maps for efficient representation and animation of highly detailed surfaces. The model consists of three...
Raymond S. Smith, Wei Sun, Adrian Hilton, John Ill...
ICPR
2004
IEEE
15 years 10 months ago
Talking Faces - Technologies and Applications
This paper gives an overview of facial animation techniques. While facial animation is currently used in the entertainment and advertisement industry, it will become part of dialog...
Axel Weissenfeld, Jörn Ostermann
CGF
2010
167views more  CGF 2010»
14 years 7 months ago
Chain Shape Matching for Simulating Complex Hairstyles
Animations of hair dynamics greatly enrich the visual attractiveness of human characters. Traditional simulation techniques handle hair as clumps or continuum for efficiency; howe...
Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoy...
MM
1997
ACM
117views Multimedia» more  MM 1997»
15 years 1 months ago
What Should a Wildebeest Say? Interactive Nature Films for High School Classrooms
Nature documentaries play an important role in high school biology classrooms, yet they deliver a passive and biased account of the behavior of organisms. To engage students in mo...
Brian K. Smith, Brian J. Reiser
76
Voted
AAI
2000
122views more  AAI 2000»
14 years 9 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer