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Publication
261views
14 years 10 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos
82
Voted
ISCAS
2002
IEEE
93views Hardware» more  ISCAS 2002»
15 years 2 months ago
Real-time streaming for the animation of talking faces in multiuser environments
In order to enable face animation on the Internet using high quality synthetic speech, the Text-to-Speech (TTS) servers need to be implemented on network-based servers and shared ...
Jörn Ostermann, Jürgen Rurainsky, M. Reh...
80
Voted
ECMDAFA
2010
Springer
151views Hardware» more  ECMDAFA 2010»
15 years 27 days ago
Generative Technologies for Model Animation in the TopCased Platform
Domain Specific Modeling Languages (DSML) are more and more used to handle high level concepts, and thus bring complex software development under control. The increasingly recurrin...
Xavier Crégut, Benoît Combemale, Marc...
APGV
2006
ACM
196views Visualization» more  APGV 2006»
15 years 3 months ago
Semantic 3D motion retargeting for facial animation
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
Cristóbal Curio, Martin Breidt, Mario Klein...
IV
2000
IEEE
221views Visualization» more  IV 2000»
15 years 2 months ago
Animated Texture Alpha-Masks for Flow Visualization
A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
Ian Curington