— Many modern computer vision algorithms are built atop of a set of low-level feature operators (such as SIFT [1], [2]; HOG [3], [4]; or LBP [5], [6]) that transform raw pixel va...
This paper presents a novel study and analysis on two important problems in gait recognition: one is how to perform gait recognition with only segment of a complete gait cycle for...
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
Adaptation techniques based on importance weighting were shown effective for RankSVM and RankNet, viz., each training instance is assigned a target weight denoting its importance ...
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...