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FASE
2000
Springer
15 years 1 months ago
From Play-In Scenarios to Code: An Achievable Dream
g higher levels of abstraction with automated downward transformations has always been the way to go, as long as the engineers who do the actual work are th the abstractions. A dev...
David Harel
USENIX
2001
14 years 11 months ago
Heimdal and Windows 2000 Kerberos - How to Get Them to Play Together
As a practical means of achieving better security and single sign-on, the Kerberos network authentication system has been in wide use in the Unix world for many years. Microsoft h...
Assar Westerlund, Johan Danielsson
AIIDE
2009
14 years 10 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
IAT
2008
IEEE
14 years 9 months ago
Goal-Directed Interactions in Artifact-Based MAS: Jadex Agents Playing in CARTAGO Environments
In the context of cognitive agent programming frameworks, a main research effort accounts for exploiting goalorientation for specifying and enacting agent interaction. Existing re...
Michele Piunti, Alessandro Ricci, Lars Braubach, A...
LCN
2005
IEEE
15 years 3 months ago
Improving the Data Transmission Throughput over the Home Electrical Wiring
Abstract— Powerline communications (PLC) are receiving special attention since they use an already available and ubiquitous infrastructure. The main standard for PLC home network...
Miguel Elias M. Campista, Luís Henrique Mac...