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DIGRA
2003
Springer
15 years 3 months ago
Power and control of games: children as the actors of game cultures
The primary aim of this paper is to look into the game related practices and significances of games. This perspective is applied to examining the pleasures derived from different ...
Laura Ermi, Frans Mäyrä
MTA
2008
93views more  MTA 2008»
14 years 9 months ago
Digital audiobook: from passive to active pursuit
The digital home entertainment market is growing at an exceptional speed and, although limited to passive listeners, audiobook applications are growing at an annual rate of nearly ...
Marco Furini
EUROSSC
2010
Springer
14 years 7 months ago
Identifying Important Action Primitives for High Level Activity Recognition
Smart homes have a user centered design that makes human activity as the most important type of context to adapt the environment according to people's needs. Sensor systems th...
Atif Manzoor, Claudia Villalonga, Alberto Calatron...
TSD
2010
Springer
14 years 7 months ago
Embedded Speech Recognition in UPnP (DLNA) Environment
In the past decade great technological advances have been made in internet services, personal computers, telecommunications, media and entertainment. Many of these advances have be...
Jozef Ivanecký, Radek Hampl
CHI
2010
ACM
15 years 4 months ago
The design and evaluation of an end-user-deployable, whole house, contactless power consumption sensor
We present the design, development, and evaluation of an end-user installable, whole house power consumption sensing system capable of gathering accurate real-time power use that ...
Shwetak N. Patel, Sidhant Gupta, Matthew S. Reynol...