The primary aim of this paper is to look into the game related practices and significances of games. This perspective is applied to examining the pleasures derived from different ...
The digital home entertainment market is growing at an exceptional speed and, although limited to passive listeners, audiobook applications are growing at an annual rate of nearly ...
Smart homes have a user centered design that makes human activity as the most important type of context to adapt the environment according to people's needs. Sensor systems th...
Atif Manzoor, Claudia Villalonga, Alberto Calatron...
In the past decade great technological advances have been made in internet services, personal computers, telecommunications, media and entertainment. Many of these advances have be...
We present the design, development, and evaluation of an end-user installable, whole house power consumption sensing system capable of gathering accurate real-time power use that ...
Shwetak N. Patel, Sidhant Gupta, Matthew S. Reynol...