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NETGAMES
2005
ACM
15 years 3 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
ICRA
2002
IEEE
144views Robotics» more  ICRA 2002»
15 years 2 months ago
Simultaneous Localization and Mapping with Detection and Tracking of Moving Objects
Both simultaneous localization and mapping (SLAM) and detection and tracking of moving objects (DTMO) play key roles in robotics and automation. For certain constrained environmen...
Chieh-Chih Wang, Charles E. Thorpe
DIGRA
2003
Springer
15 years 3 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
DIGRA
2005
Springer
15 years 3 months ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito
ICPR
2002
IEEE
15 years 11 months ago
Tracking Objects Using Recognition
Tracking is frequently considered a frame-to-frame operation. As such, object recognition techniques are generally too slow to be used for tracking. There are domains, however, wh...
Randal C. Nelson, Isaac A. Green