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ECAI
2004
Springer
15 years 5 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
14 years 10 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
SIGDIAL
2010
14 years 9 months ago
The Dynamics of Action Corrections in Situated Interaction
In spoken communications, correction utterances, which are utterances correcting other participants utterances and behaviors, play crucial roles, and detecting them is one of the ...
Antoine Raux, Mikio Nakano
HICSS
2007
IEEE
93views Biometrics» more  HICSS 2007»
15 years 6 months ago
Making Sense of Stories: the development of a new mobile computer game
This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
Patrick Stacey, Andrew Brown, Joe Nandhakumar
ISM
2006
IEEE
81views Multimedia» more  ISM 2006»
15 years 5 months ago
Water Jets as Pixels: Water Fountains as Both Sensors and Displays
We propose a hydraulic user interface consisting of an array of spray jets and the appropriate fluid sensing and fluid flow control systems for each jet, so that the device fun...
Steve Mann, Michael Georgas, Ryan E. Janzen