We present a novel hierarchical force-directed method for drawing large graphs. Given a graph G = (V,E), the algorithm produces an embedding for G in an Euclidean space E of any d...
Pawel Gajer, Michael T. Goodrich, Stephen G. Kobou...
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
This paper presents simulations of long-term co-evolution in simple artificial ecosystems composed of different plant species. Artificial plants and plant communities, evolving in ...
We describe a method of constructing a B-rep solid model from a single hidden-line removed sketch view of a 3D object. The main steps of our approach are as follows. The sketch is...
We introduce a generic structure-from-motion approach based on a previously introduced, highly general imaging model, where cameras are modeled as possibly unconstrained sets of p...
Srikumar Ramalingam, Suresh K. Lodha, Peter F. Stu...