We present a computational framework capable of labeling the effort of an action corresponding to the perceived level of exertion by the performer (low ? high). The approach initi...
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Adaptation of visually guided reaching movements in novel visuomotor environments (e.g. wearing prism goggles) comprises not only motor adaptation but also substantial sensory ada...
Adrian Haith, Carl P. T. Jackson, R. Chris Miall, ...
Measurement of the delay is an important and common problem in communication over packet networks. The endto-end and the round trip delay are among the factors directly impacting ...
Mohammad Zad-issa, Norbert Rossello, Laurent Pilat...
Face is a perceptually symmetric object; however, it often appears not so in captured image due to the rotation in depth within the 3D space. In this paper, we explore the invaria...