Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Online social networking communities such as Facebook and MySpace are extremely popular. These sites have changed how many people develop and maintain relationships through postin...
In Europe we live in an increasingly ageing society and solutions that help that ageing society to self care in context are a major goal for the EU and UK governments. Given this ...
There is a lack of `explicit education' of different modes of creativity and different methodologies for initiating creative processes. This is important for not only art pra...
Mobile persuasion is using a mobile device to motivate people to change their behavior in a positive way. Thus there is the potential in investigating how mobile technology could ...
Abdullah Al Mahmud, Omar Mubin, Suleman Shahid, Ja...