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JVCA
2002
157views more  JVCA 2002»
15 years 4 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
NECO
1998
100views more  NECO 1998»
15 years 4 months ago
Memory Maintenance via Neuronal Regulation
Since their conception half a century ago Hebbian cell assemblies have become a basic term in the Neurosciences, and the idea that learning takes place through synaptic modi catio...
David Horn, Nir Levy, Eytan Ruppin
SPE
1998
118views more  SPE 1998»
15 years 4 months ago
Implementing a Zooming User Interface: Experience Building Pad++
We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a s...
Benjamin B. Bederson, Jonathan Meyer
TIP
1998
129views more  TIP 1998»
15 years 4 months ago
Minimax partial distortion competitive learning for optimal codebook design
— The design of the optimal codebook for a given codebook size and input source is a challenging puzzle that remains to be solved. The key problem in optimal codebook design is h...
Ce Zhu, Lai-Man Po
SIGCSE
2002
ACM
149views Education» more  SIGCSE 2002»
15 years 4 months ago
A comprehensive project for CS2: combining key data structures and algorithms into an integrated web browser and search engine
We present our experience using a large, real-world application as a course project for the second half of the semester of a CS2 course. Our primary goal for the project was to cr...
Tia Newhall, Lisa Meeden
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