Sciweavers

11722 search results - page 169 / 2345
» How Developers Develop Features
Sort
View
BCSHCI
2008
15 years 3 months ago
Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often
Although approaches to User Centered Software Development have existed for almost 20 years a rift still exists between theory and practice. In practice, many software projects are...
Stephen Brown, Andreas Holzinger
CHI
2010
ACM
15 years 9 months ago
How to support designers in getting hold of the immaterial material of software
When designing novel GUI controls, interaction designers are challenged by the “immaterial” materiality of the digital domain; they lack tools that effectively support a refle...
Fatih Kursat Ozenc, Miso Kim, John Zimmerman, Step...
AGILEDC
2008
IEEE
15 years 9 months ago
Agile Methods and User-Centered Design: How These Two Methodologies are Being Successfully Integrated in Industry
A core principle of Agile development is to satisfy the customer by providing valuable software on an early and continuous basis. For a software application to be valuable it shou...
David Fox, Jonathan Sillito, Frank Maurer
HRI
2006
ACM
15 years 8 months ago
How contingent should a communication robot be?
The purpose of our research is to develop lifelike behavior in a communication robot, which is expected to potentially make human-robot interaction more natural. Our previous rese...
Fumitaka Yamaoka, Takayuki Kanda, Hiroshi Ishiguro...
116
Voted
ACMACE
2007
ACM
15 years 6 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...