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161
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GI
2004
Springer
15 years 8 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
155
Voted
KDD
2008
ACM
264views Data Mining» more  KDD 2008»
16 years 3 months ago
Stable feature selection via dense feature groups
Many feature selection algorithms have been proposed in the past focusing on improving classification accuracy. In this work, we point out the importance of stable feature selecti...
Lei Yu, Chris H. Q. Ding, Steven Loscalzo
PCM
2004
Springer
104views Multimedia» more  PCM 2004»
15 years 8 months ago
An Image Retrieval Scheme Using Multi-instance and Pseudo Image Concepts
Abstract. Content-based image search has long been considered a difficult task. Making correct conjectures on the user intention (perception) based on the query images is a critica...
Feng-Cheng Chang, Hsueh-Ming Hang
LOPSTR
2001
Springer
15 years 7 months ago
Computing Environment-Aware Agent Behaviours with Logic Program Updates
Abstract. The ability of reacting to changes in the external environment is of crucial importance within the context of software agents. Such feature must however be suitably recon...
José Júlio Alferes, Antonio Brogi, J...
LISP
2008
154views more  LISP 2008»
15 years 2 months ago
Types and trace effects for object orientation
Trace effects are statically generated program abstractions, that can be model checked for verification of assertions in a temporal program logic. In this paper we develop a type a...
Christian Skalka