Software Product Lines aim at capturing the variability and commonality of a family of related programs that share a common set of assets. Variation points capture variability on ...
— It is difficult for a student to learn about programs and to understand the rational that went into the development of the parts that led to the whole. Tools for explaining thi...
Clare J. Hooper, Les Carr, Hugh C. Davis, David E....
Understanding security bugs in a vulnerable program is a non-trivial task, even if the target program is known to be vulnerable. Though there exist debugging tools that facilitate...
Chongkyung Kil, Emre Can Sezer, Peng Ning, Xiaolan...
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
Understanding aspect-oriented systems, without appropriate tool support, is a difficult and a recognized problem in the research community. Surprisingly, little has been done to ...