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GRAPHICSINTERFACE
2008
15 years 4 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
NIPS
2008
15 years 4 months ago
Hebbian Learning of Bayes Optimal Decisions
Uncertainty is omnipresent when we perceive or interact with our environment, and the Bayesian framework provides computational methods for dealing with it. Mathematical models fo...
Bernhard Nessler, Michael Pfeiffer, Wolfgang Maass
LWA
2007
15 years 4 months ago
The Effectiveness of Concept Based Search for Video Retrieval
In this paper we investigate how a small number of high-level concepts derived for video shots, such as Sports, Face, Indoor, etc., can be used effectively for ad hoc search in vi...
Claudia Hauff, Robin Aly, Djoerd Hiemstra
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STRINGOLOGY
2008
15 years 4 months ago
Usefulness of Directed Acyclic Subword Graphs in Problems Related to Standard Sturmian Words
The class of finite Sturmian words consists of words having particularly simple compressed representation, which is a generalization of the Fibonacci recurrence for Fibonacci word...
Pawel Baturo, Marcin Piatkowski, Wojciech Rytter
AAAI
2004
15 years 4 months ago
Visibility-Based Pursuit-Evasion with Limited Field of View
We study a form of the pursuit-evasion problem, in which one or more searchers must move through a given environment so as to guarantee detection of any and all evaders, which can...
Brian P. Gerkey, Sebastian Thrun, Geoffrey J. Gord...