Sciweavers

6770 search results - page 304 / 1354
» How GPUs Work
Sort
View
IJON
2006
127views more  IJON 2006»
15 years 4 months ago
Evolved neural networks based on cellular automata for sensory-motor controller
Constructing the controller of a mobile robot has several issues to be addressed: how to automate behavior generation procedure, how to insert available domain knowledge effective...
Kyung-Joong Kim, Sung-Bae Cho
SCP
2008
76views more  SCP 2008»
15 years 4 months ago
Garbage collection: Java application servers' Achilles heel
Java application servers are gaining popularity as a way for businesses to conduct day-to-day operations. While strong emphasis has been placed on how to obtain peak performance, ...
Feng Xian, Witawas Srisa-an, Hong Jiang
JANCL
2007
115views more  JANCL 2007»
15 years 4 months ago
A logical characterisation of qualitative coalitional games
Qualitative coalitional games (QCGs) were introduced as abstract formal models of goal-oriented cooperative systems. A QCG is a game in which each agent is assumed to have some goa...
Paul E. Dunne, Wiebe van der Hoek, Michael Wooldri...
ASE
2000
116views more  ASE 2000»
15 years 3 months ago
Behavioural Conflicts in a Causal Specification
Inconsistencies may arise in the course of specification of systems, and it is now recognised that they cannot be forbidden. Recent work has concentrated on enabling requirements ...
Jonathan D. Moffett, Andrew Vickers
NN
1998
Springer
15 years 3 months ago
A tennis serve and upswing learning robot based on bi-directional theory
We experimented on task-level robot learning based on bi-directional theory. The via-point representation was used for ‘learning by watching’. In our previous work, we had a r...
Hiroyuki Miyamoto, Mitsuo Kawato