Sciweavers

6770 search results - page 971 / 1354
» How GPUs Work
Sort
View
IJON
2007
83views more  IJON 2007»
15 years 4 months ago
Neurospaces: Towards automated model partitioning for parallel computers
Parallel computers have the computing power needed to simulate biologically accurate neuronal network models. Partitioning is the process of cutting a model in pieces and assignin...
Hugo Cornelis, Erik De Schutter
SQJ
2008
116views more  SQJ 2008»
15 years 4 months ago
E-commerce system quality assessment using a model based on ISO 9126 and Belief Networks
: As business transitions into the new economy, e-system successful use has become a strategic goal. Especially in business to consumer (e-commerce) applications, users highly eval...
Antonia Stefani, Michalis Nik Xenos
SWARM
2008
SPRINGER
222views Optimization» more  SWARM 2008»
15 years 4 months ago
Biologically inspired redistribution of a swarm of robots among multiple sites
We present a biologically inspired approach to the dynamic assignment and reassignment of a homogeneous swarm of robots to multiple locations, which is relevant to applications lik...
M. Ani Hsieh, Ádám M. Halász,...
IJVR
2007
171views more  IJVR 2007»
15 years 4 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
IJVR
2007
85views more  IJVR 2007»
15 years 4 months ago
Detection of Landmarks for Clustering of Online-Game Players
—Understanding of player behaviors is an important issue to keep online games interesting to their players. Focusing on player movement, in our previous work, we proposed a metho...
Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen