Sciweavers

6770 search results - page 974 / 1354
» How GPUs Work
Sort
View
TLT
2008
149views more  TLT 2008»
15 years 4 months ago
Control Your eLearning Environment: Exploiting Policies in an Open Infrastructure for Lifelong Learning
Abstract-- Nowadays, people are in need for continuous learning in order to keep up to date or to be upgraded in their job. An infrastructure for life-long learning requires contin...
Juri Luca De Coi, Philipp Kärger, Arne Wolf K...
TOG
2008
135views more  TOG 2008»
15 years 4 months ago
Where do people draw lines?
This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered w...
Forrester Cole, Aleksey Golovinskiy, Alex Limpaech...
CANDC
2005
ACM
15 years 4 months ago
Integer linear programming as a tool for constructing trees from quartet data
The task of the quartet puzzling problem is to find a best-fitting binary X-tree for a finite n-set from confidence values for the 3 n 4 binary trees with exactly four leaves from...
Jan Weyer-Menkhoff, Claudine Devauchelle, Alexande...
JFP
2007
104views more  JFP 2007»
15 years 4 months ago
Understanding functional dependencies via constraint handling rules
Functional dependencies are a popular and useful extension to Haskell style type classes. We give a reformulation of functional dependencies in terms of Constraint Handling Rules ...
Martin Sulzmann, Gregory J. Duck, Simon L. Peyton ...
JFR
2007
103views more  JFR 2007»
15 years 4 months ago
Evolving interface design for robot search tasks
This paper describes two steps in the evolution of human-robot interaction designs developed by the University of Massachusetts Lowell (UML) and the Idaho National Laboratory (INL...
Holly A. Yanco, Brenden Keyes, Jill L. Drury, Curt...