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CIG
2005
IEEE
15 years 12 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
CSFW
2005
IEEE
15 years 12 months ago
Game-Based Analysis of Denial-of-Service Prevention Protocols
Availability is a critical issue in modern distributed systems. While many techniques and protocols for preventing denial of service (DoS) attacks have been proposed and deployed ...
Ajay Mahimkar, Vitaly Shmatikov
154
Voted
DATE
2005
IEEE
116views Hardware» more  DATE 2005»
15 years 12 months ago
FORAY-GEN: Automatic Generation of Affine Functions for Memory Optimizations
In today’s embedded applications a significant portion of energy is spent in the memory subsystem. Several approaches have been proposed to minimize this energy, including the u...
Ilya Issenin, Nikil D. Dutt
DATE
2005
IEEE
146views Hardware» more  DATE 2005»
15 years 12 months ago
Nonuniform Banking for Reducing Memory Energy Consumption
Main memories can consume a large percentage of overall energy in many data-intensive embedded applications. The past research proposed and evaluated memory banking as a possible ...
Ozcan Ozturk, Mahmut T. Kandemir
DATE
2005
IEEE
162views Hardware» more  DATE 2005»
15 years 12 months ago
A Model-Based Approach for Executable Specifications on Reconfigurable Hardware
UML 2.0 provides a rich set of diagrams for systems documentation and specification. Many efforts have been undertaken to employ different aspects of UML for multiple domains, mai...
Tim Schattkowsky, Wolfgang Müller 0003, Achim...
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