The design and implementation of distributed real-time dependable systems is often dominated by non-functional considerations like timeliness, object placement and fault tolerance...
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
Abstract As service-based Internet systems get increasingly complex they become harder to manage at design time as well as at runtime. Nowadays, many systems are described in terms...
The Wizard of Oz (WOz) technique is an experimental evaluation mechanism. It allows the observation of a user operating an apparently fully functioning system whose missing service...
Abstract. The analysis of usability aspects of multi-user systems, such as cooperative work systems and pervasive systems, pose particular problems because group behavior of their ...
Mieke Massink, Diego Latella, Maurice H. ter Beek,...