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VRST
1998
ACM
15 years 1 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer
ICWL
2007
Springer
15 years 3 months ago
Learning How to Dance Using a Web 3D Platform
In this paper we present the European project Open Dance and in particular our contribution to the 3D simulation of folk dances and their presentation on the web. Our aim is to pro...
Nadia Magnenat-Thalmann, Dimitrios Protopsaltou, E...
IJMI
2002
82views more  IJMI 2002»
14 years 9 months ago
Protein names and how to find them
A prerequisite for all higher level information extraction tasks is the identication of unknown names in text. Today, when large corpora can consist of billions of words, it is of...
Kristofer Franzén, Gunnar Eriksson, Fredrik...
52
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ATAL
2005
Springer
15 years 3 months ago
How local is that optimum? k-optimality for DCOP
In multi-agent systems where sets of joint actions (JAs) are generated, metrics are needed to evaluate these sets and efficiently allocate resources for the many JAs. For the case...
Jonathan P. Pearce, Rajiv T. Maheswaran, Milind Ta...
SIGMOD
2011
ACM
179views Database» more  SIGMOD 2011»
14 years 13 days ago
How soccer players would do stream joins
In spite of the omnipresence of parallel (multi-core) systems, the predominant strategy to evaluate window-based stream joins is still strictly sequential, mostly just straightfor...
Jens Teubner, René Müller