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ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
13 years 11 months ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...
IJCAI
2007
13 years 7 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
AIIDE
2008
13 years 8 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
AAAI
2008
13 years 8 months ago
An Integrated Reasoning Approach to Moral Decision-Making
We present a computational model, MoralDM, which integrates several AI techniques in order to model recent psychological findings on moral decision-making. Current theories of mor...
Morteza Dehghani, Emmett Tomai, Kenneth D. Forbus,...
ADBIS
2010
Springer
192views Database» more  ADBIS 2010»
13 years 8 months ago
The Objects Interaction Graticule for Cardinal Direction Querying in Moving Objects Data Warehouses
Cardinal directions have turned out to be very important qualitative spatial relations due to their numerous applications in spatial wayfinding, GIS, qualitative spatial reasoning ...
Ganesh Viswanathan, Markus Schneider