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» How designers design and program interactive behaviors
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VL
2010
IEEE
286views Visual Languages» more  VL 2010»
14 years 8 months ago
A Debugging Perspective on End-User Mashup Programming
In recent years, systems have emerged that enable end users to “mash” together existing web services to build new web sites. However, little is known about how well end users ...
Jill Cao, Kyle Rector, Thomas H. Park, Scott D. Fl...
CHI
2010
ACM
15 years 4 months ago
End-user mashup programming: through the design lens
Programming has recently become more common among ordinary end users of computer systems. We believe that these end-user programmers are not just coders but also designers, in tha...
Jill Cao, Yann Riche, Susan Wiedenbeck, Margaret M...
ECR
2002
95views more  ECR 2002»
14 years 9 months ago
Motivating Human-Agent Interaction: Transferring Insights from Behavioral Marketing to Interface Design
The understanding of consumer interaction with online EC Websites is one of the big current challenges for online marketers. The present paper investigates what drives and impedes...
Sarah Spiekermann, Corina Paraschiv
AIIDE
2009
14 years 11 months ago
BehaviorShop: An Intuitive Interface for Interactive Character Design
Artificial Intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the pro...
Frederick William Poe Heckel, G. Michael Youngbloo...
CEC
2007
IEEE
15 years 4 months ago
Enabling generative behavior within an interactive evolutionary design system using a component-based representation
- The paper describes further research relating to an Interactive Evolutionary Design system (IEDS) with emphasis upon extending it to support free-form design. A generative feedba...
Azahar T. Machwe, Ian C. Parmee