Sciweavers

5054 search results - page 22 / 1011
» How designers design and program interactive behaviors
Sort
View
CHI
2005
ACM
15 years 10 months ago
How oversight improves member-maintained communities
Online communities need regular maintenance activities such as moderation and data input, tasks that typically fall to community owners. Communities that allow all members to part...
Dan Cosley, Dan Frankowski, Sara B. Kiesler, Loren...
OOPSLA
2010
Springer
14 years 8 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
HAPTICS
2006
IEEE
15 years 3 months ago
The Role of Prototyping Tools for Haptic Behavior Design
We describe key affordances required by tools for developing haptic behaviors. Haptic icon design involves the envisioning, expression and iterative modification of haptic behavio...
Colin Swindells, Evgeny Maksakov, Karon E. MacLean
IEEECIT
2005
IEEE
15 years 3 months ago
Web Service Interactions: Analysis and Design
Abstract The conversation model captures interactions among the components of a composite web service. A conversation is the global sequence of messages exchanged among the compone...
Jianwen Su
CHI
2011
ACM
14 years 1 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...