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» How designers design and program interactive behaviors
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PUC
2010
118views more  PUC 2010»
14 years 8 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
PERVASIVE
2007
Springer
15 years 3 months ago
Ambient Interfaces that Motivate Changes in Human Behavior
Peripheral or ambient displays move information from the periphery to the center of human attention and back. Our research group is interested in the interaction and interface des...
Jodi Forlizzi, Ian Li, Anind K. Dey
CHI
2010
ACM
15 years 4 months ago
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Global warming, and the climate change it induces, is an urgent global issue. One remedy to this problem, and the focus of this paper, is to motivate sustainable energy usage beha...
Helen Ai He, Saul Greenberg, Elaine M. Huang
IROS
2009
IEEE
170views Robotics» more  IROS 2009»
15 years 4 months ago
A programming architecture for smart autonomous underwater vehicles
— Autonomous underwater vehicles (AUVs) are an indispensable tool for marine scientists to study the world’s oceans. The Slocum glider is a buoyancy driven AUV designed for mis...
Hans C. Woithe, Ulrich Kremer
ATAL
2007
Springer
15 years 1 months ago
Temporal linear logic as a basis for flexible agent interactions
Interactions between agents in an open system such as the Internet require a significant degree of flexibility. A crucial aspect of the development of such methods is the notion o...
Duc Quang Pham, James Harland