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» How designers design and program interactive behaviors
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HUC
2007
Springer
15 years 4 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
ARCS
2008
Springer
14 years 11 months ago
How Efficient are Creatures with Time-shuffled Behaviors?
: The task of the creatures in the "creatures' exploration problem" is to visit all empty cells in an environment with a minimum number of steps. We have analyzed th...
Patrick Ediger, Rolf Hoffmann, Mathias Halbach
WWW
2008
ACM
15 years 10 months ago
How to influence my customers?: the impact of electronic market design
This paper investigates the strategic decisions of online vendors for offering different mechanism, such as sampling and online reviews of information products, to increase their ...
Nan Hu, Ling Liu, Bin Chen, Jialie Shen
SOFTVIS
2003
ACM
15 years 3 months ago
Interactive Locality Optimization on NUMA Architectures
Optimizing the performance of shared-memory NUMA programs remains something of a black art, requiring that application writers possess deep understanding of their programs’ beha...
Tao Mu, Jie Tao, Martin Schulz, Sally A. McKee
INTERACT
2003
14 years 11 months ago
User-System-Interaction Design Program: an Overview
: In 1998 the Stan Ackermans Institute at the Technical University Eindhoven (TU/e), the Netherlands, founded the User System Interaction (USI) Design Program. This program is a tw...
Matthias Rauterberg, Maddy Janse, Patricia Vinken