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» How designers design and program interactive behaviors
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CHI
2011
ACM
14 years 1 months ago
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
This is a critical design paper offering a possible scenario of use intended to provoke reflection about values and politics of design in persuasive computing. We describe the des...
Stephen Purpura, Victoria Schwanda, Kaiton William...
CHI
2009
ACM
15 years 10 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
INTERACT
2003
14 years 11 months ago
How Do People Get Back to Information on the Web? How Can They Do It Better?
: In one study, people are observed to keep web information for later use through many different methods including the use of Bookmarks (or Favorites), self-addressed email, hand-w...
William P. Jones, Harry Bruce, Susan T. Dumais
CHI
2007
ACM
15 years 10 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
CHI
2002
ACM
15 years 10 months ago
Physical programming: designing tools for children to create physical interactive environments
Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has historically b...
Jaime Montemayor, Allison Druin, Allison Farber, S...