Sciweavers

5054 search results - page 30 / 1011
» How designers design and program interactive behaviors
Sort
View
INFOCOM
2005
IEEE
15 years 3 months ago
Designing incentives for peer-to-peer routing
Abstract— In a peer-to-peer network, nodes are typically required to route packets for each other. This leads to a problem of “free-loaders,” nodes that use the network but r...
Alberto Blanc, Yi-Kai Liu, Amin Vahdat
UIST
1995
ACM
15 years 1 months ago
Some Design Refinements and Principles on the Appearance and Behavior of Marking Menus
This paper describes some design refinements on marking menus and shows how these refinements embody interesting and relevant design principles for HCI. These refinements are base...
Mark A. Tapia, Gordon Kurtenbach
CHI
2007
ACM
15 years 10 months ago
Decision-making strategies in design meetings
This project aims to further our understanding of the practice of user-centered design (UCD) by observing the argumentation strategies used by designers in faceto-face meetings in...
Erin Friess
PERSUASIVE
2009
Springer
15 years 4 months ago
Influencing interaction: development of the design with intent method
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduce environmental impact, but designers are lacking guidance choosing among desig...
Dan Lockton, David Harrison, Tim Holley, Neville A...
ICTAI
2008
IEEE
15 years 4 months ago
Automatic Design of Robot Behaviors through Constraint Network Acquisition
Control architectures, such as the LAAS architecture [1], CLARATY [12] and HARPIC [9], have been developped to provide autonomy to robots. To achieve a robot’s task, these contr...
Mathias Paulin, Christian Bessiere, Jean Sallantin