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MODELS
2007
Springer
15 years 3 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
DATE
2003
IEEE
92views Hardware» more  DATE 2003»
15 years 3 months ago
An Integrated Approach for Improving Cache Behavior
The widening gap between processor and memory speeds renders data locality optimization a very important issue in data-intensive embedded applications. Throughout the years hardwa...
Gokhan Memik, Mahmut T. Kandemir, Alok N. Choudhar...
CHI
2008
ACM
14 years 11 months ago
Word usage and posting behaviors: modeling blogs with unobtrusive data collection methods
We present a large-scale analysis of the content of weblogs dating back to the release of the Blogger program in 1999. Over one million blogs were analyzed from their conception t...
Adam D. I. Kramer, Kerry Rodden
EDOC
2003
IEEE
15 years 3 months ago
How MDA Can Help Designing Component- and Aspect-based Applications
Distributed systems are inherently complex, and therefore difficult to design and develop. Experience shows that new technologies—such as components, aspects, and application f...
Lidia Fuentes, Mónica Pinto, Antonio Vallec...
SIGIR
2004
ACM
15 years 3 months ago
Eye-tracking analysis of user behavior in WWW search
We investigate how users interact with the results page of a WWW search engine using eye-tracking. The goal is to gain into how users browse the presented abstracts and how they s...
Laura A. Granka, Thorsten Joachims, Geri Gay