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» How designers design and program interactive behaviors
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CHI
2007
ACM
15 years 10 months ago
How to look beyond what users say that they want
This paper shares our experience with a strategic design project for defining the key user experience scenarios for utilizing location information available on mobile devices. Whi...
Younghee Jung, Akseli Anttila
VRST
2006
ACM
15 years 3 months ago
Intuitively specifying object dynamics in virtual environments using VR-WISE
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer
UIST
2006
ACM
15 years 3 months ago
Viz: a visual analysis suite for explaining local search behavior
NP-hard combinatorial optimization problems are common in real life. Due to their intractability, local search algorithms are often used to solve such problems. Since these algori...
Steven Halim, Roland H. C. Yap, Hoong Chuin Lau
PLDI
2000
ACM
15 years 2 months ago
Functional reactive programming from first principles
Functional Reactive Programming, or FRP, is a general framework for programming hybrid systems in a high-level, declarative manner. The key ideas in FRP are its notions of behavio...
Zhanyong Wan, Paul Hudak
CHI
2010
ACM
15 years 4 months ago
Presenting diverse political opinions: how and how much
Is a polarized society inevitable, where people choose to be exposed to only political news and commentary that reinforces their existing viewpoints? We examine the relationship b...
Sean A. Munson, Paul Resnick