Sciweavers

5054 search results - page 46 / 1011
» How designers design and program interactive behaviors
Sort
View
CHI
2000
ACM
15 years 4 months ago
Talking in circles: designing a spatially-grounded audioconferencing environment
This paper presents Talking in Circles, a multimodal audioconferencing environment whose novel design emphasizes spatial grounding with the aim of supporting naturalistic group in...
Roy Rodenstein, Judith S. Donath
EMSOFT
2006
Springer
15 years 3 months ago
A hierarchical coordination language for interacting real-time tasks
We designed and implemented a new programming language called Hierarchical Timing Language (HTL) for hard realtime systems. Critical timing constraints are specified within the la...
Arkadeb Ghosal, Alberto L. Sangiovanni-Vincentelli...
CHI
2005
ACM
15 years 1 months ago
Using an interaction model as a resource for communication in design
Many design models and representations have been proposed to support user-centered system design, such as scenarios, use cases, and prototypes. With these artifacts, designers typ...
Maíra Greco de Paula, Bruno Santana da Silv...
CHI
2011
ACM
14 years 3 months ago
Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology
There is a wealth of theoretical knowledge about the developmental abilities and skills of children. However, this knowledge is not readily accessible to designers of interactive ...
Tilde Bekker, Alissa Nicole Antle
INTERACT
2003
15 years 1 months ago
Pattern Languages in Interaction Design
: Now that individual patterns for Interaction Design have started to appear, the issue of structuring collections of patterns into Pattern Languages becomes relevant, both from a ...
Martijn van Welie, Gerrit C. van der Veer