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» How designers design and program interactive behaviors
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CEEMAS
2001
Springer
15 years 4 months ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...
IEEEPACT
2008
IEEE
15 years 6 months ago
Characterizing and modeling the behavior of context switch misses
One of the essential features in modern computer systems is context switching, which allows multiple threads of execution to time-share a limited number of processors. While very ...
Fang Liu, Fei Guo, Yan Solihin, Seongbeom Kim, Abd...
INTERACT
1997
15 years 1 months ago
BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design
It is time to go beyond the established approaches in human-computer interaction. With the Augmented Reality (AR) design strategy humans are able to behave as much as possible in a...
Matthias Rauterberg, Martin Bichsel, Ulf Leonhardt...
MM
2009
ACM
131views Multimedia» more  MM 2009»
15 years 6 months ago
Towards characterizing user interaction with progressively transmitted 3D meshes
We collected traces of how 37 users interacted with 9 progressively streamed and rendered 3D meshes. We analyze the traces and discuss the insights that we learned in relation to ...
Ransi Nilaksha De Silva, Wei Cheng, Dan Liu, Wei T...
ICCHP
2004
Springer
15 years 5 months ago
A Preparatory Study for Designing Web-Based Educational Materials for the Hearing-Impaired
: Our aim is to design web-based interactive educational materials for the hearing-impaired based on their interaction style. We describe the results of an eye-tracking experiment ...
Miki Namatame, Muneo Kitajima, Tomoyuki Nishioka, ...