An important challenge in designing ubiquitous computing experiences is negotiating transitions between explicit and implicit interaction, such as how and when to provide users wi...
Experimentation has shown that in-class educational technologies, by permitting anonymous, authored participation, can dramatically alter student communications in the classroom. ...
Tamara Denning, William G. Griswold, Beth Simon, M...
Abstract. Human action is goal-directed and must thus be guided by anticipations of wanted action effects. How anticipatory action control is possible and how it can emerge from ex...
This work presents a user position management system for Wi-Fi networks. The location system is based on access point coverage range and beacon devices. The implementation was mad...
Andrei Oliveira da Silva, Paulo Henrique de Souza ...
The use of technology for instruction, and the enormous amount of information available for consumption, places a considerable burden on instructors who must learn to integrate app...