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BCSHCI
2007
15 years 8 days ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive compu...
Martin Brynskov, Gunnar Kramp
CHI
2009
ACM
15 years 11 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
104
Voted
ICSE
2001
IEEE-ACM
15 years 3 months ago
Effective Software Architecture Design: From Global Analysis to UML Descriptions
It is now generally accepted that separating software architecture into multiple views can help in reducing complexity and in making sound decisions about design trade-offs. Our f...
Robert L. Nord, Daniel J. Paulish, Dilip Soni, Chr...
WINE
2005
Springer
161views Economy» more  WINE 2005»
15 years 4 months ago
Design of Incentive Compatible Mechanisms for Stackelberg Problems
This paper takes the first steps towards designing incentive compatible mechanisms for hierarchical decision making problems involving selfish agents. We call these Stackelberg p...
Dinesh Garg, Yadati Narahari
CHI
2011
ACM
14 years 2 months ago
Designing a phone broadcasting system for urban sex workers in India
In this paper, we present the design, implementation, and deployment of a phone-based broadcasting system designed for reaching out to at-risk populations in urban India. We worke...
Nithya Sambasivan, Julie Weber, Edward Cutrell