Sciweavers

39 search results - page 2 / 8
» How it feels, not just how it looks: when bodies interact wi...
Sort
View
TEI
2010
ACM
170views Hardware» more  TEI 2010»
14 years 1 months ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde
CHI
2011
ACM
12 years 10 months ago
In the shadow of misperception: assistive technology use and social interactions
Few research studies focus on how the use of assistive technologies is affected by social interaction among people. We present an interview study of 20 individuals to determine ho...
Kristen Shinohara, Jacob O. Wobbrock
CHI
1997
ACM
13 years 10 months ago
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
This paper presents the interface design of the WorldBeat system, an interactive exhibit about using computers in musical education, and as musical instruments. The system allows ...
Jan O. Borchers
CANDC
2005
ACM
13 years 8 months ago
The development of a cybernetic sculptor: Edward Ihnatowicz and the senster
Edward Ihnatowicz (1926-1988) built one of the world’s first computer-controlled robotic sculptures, The Senster, in 196870. Rather than concentrate entirely on this groundbreak...
Aleksandar Zivanovic
17
Voted
VL
2009
IEEE
160views Visual Languages» more  VL 2009»
14 years 1 months ago
Empowering designers with creativity support tools
When conceiving of and implementing interactive behaviors, most designers rely on professional software developers to prototype and implement their designs. They often use static ...
Stephen Oney