Sciweavers

996 search results - page 59 / 200
» How people use the web on mobile devices
Sort
View
SIGMOD
2009
ACM
190views Database» more  SIGMOD 2009»
15 years 10 months ago
Augmented social cognition: using social web technology to enhance the ability of groups to remember, think, and reason
We are experiencing a new Social Web, where people share, communicate, commiserate, and conflict with each other. As evidenced by systems like Wikipedia, twitter, and delicious.co...
Ed H. Chi
GRAPHICSINTERFACE
2011
14 years 1 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
DIGITALCITIES
1998
Springer
15 years 2 months ago
Silhouettell: Awareness Support for Real-World Encounter
We have developed a system, called Silhouettell, that provides awareness support for real-world encounters. Silhouettell uses a large graphics screen. People's locations (who ...
Masayuki Okamoto, Hideyuki Nakanishi, Toshikazu Ni...
MONET
2002
128views more  MONET 2002»
14 years 9 months ago
MARE: Resource Discovery and Configuration in Ad Hoc Networks
The emergence of personal portable devices, such as PDA's and Mobile phones, with considerable processing and communication capabilities, has led to a desire to use various co...
Matt Storey, Gordon S. Blair, Adrian Friday
88
Voted
FLAIRS
2003
14 years 11 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...