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SIGECOM
2011
ACM
249views ECommerce» more  SIGECOM 2011»
14 years 9 months ago
Leading dynamics to good behavior
: Many natural games can have a dramatic difference between the quality of their best and worst Nash equilibria, even in pure strategies. Yet, nearly all work to date on dynamics s...
Maria-Florina Balcan
DESRIST
2010
Springer
193views Education» more  DESRIST 2010»
15 years 11 months ago
Applying Design Research Artifacts for Building Design Research Artifacts: A Process Model for Enterprise Architecture Planning
Enterprise architecture (EA) describes the fundamental structure of an organization from business to IT. EA as a practice as well as a research topic has been around for several ye...
Stephan Aier, Bettina Gleichauf
DSN
2009
IEEE
16 years 29 days ago
Maximizing system lifetime by battery scheduling
The use of mobile devices is limited by the battery lifetime. Some devices have the option to connect an extra battery, or to use smart battery-packs with multiple cells to extend...
Marijn R. Jongerden, Boudewijn R. Haverkort, Henri...
IWMM
2004
Springer
90views Hardware» more  IWMM 2004»
15 years 11 months ago
Automatic heap sizing: taking real memory into account
Heap size has a huge impact on the performance of garbage collected applications. A heap that barely meets the application’s needs causes excessive GC overhead, while a heap tha...
Ting Yang, Matthew Hertz, Emery D. Berger, Scott F...
SIGGRAPH
1993
ACM
15 years 10 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin