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IVA
2005
Springer
15 years 5 months ago
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
Abstract. The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of...
Mark O. Riedl, R. Michael Young
ICIP
2000
IEEE
15 years 4 months ago
Texture Similarity Measurement Using Kullback-Leibler Distance on Wavelet Subbands
The focus of this work is on using texture information for searching, browsing and retrieving images from a large database. In the wavelet approaches, texture is characterized by ...
Minh N. Do, Martin Vetterli
AI
2006
Springer
15 years 3 months ago
Partial Local FriendQ Multiagent Learning: Application to Team Automobile Coordination Problem
Real world multiagent coordination problems are important issues for reinforcement learning techniques. In general, these problems are partially observable and this characteristic ...
Julien Laumonier, Brahim Chaib-draa
AAAI
2000
15 years 1 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
ECIR
2010
Springer
15 years 26 days ago
Aggregation of Multiple Judgments for Evaluating Ordered Lists
Abstract. Many tasks (e.g., search and summarization) result in an ordered list of items. In order to evaluate such an ordered list of items, we need to compare it with an ideal or...
Hyun Duk Kim, ChengXiang Zhai, Jiawei Han