Sciweavers

797 search results - page 121 / 160
» How to Compress Interactive Communication
Sort
View
HOTOS
1999
IEEE
15 years 2 months ago
Xenoservers: Accountable Execution of Untrusted Programs
Many networked applications could benefit from executing closer to the data or services with which they interact. By doing this they may be able to circumvent long communication l...
Dickon Reed, Ian Pratt, Paul Menage, Stephen Early...
ISORC
1998
IEEE
15 years 2 months ago
The Time-Triggered Architecture
The Time-Triggered Architecture (TTA) provides a computing infrastructure for the design and implementation of dependable distributed embedded systems. A large real-time applicatio...
Hermann Kopetz
AICT
2006
IEEE
123views Communications» more  AICT 2006»
15 years 1 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
DCOSS
2010
Springer
14 years 10 months ago
Self-stabilizing Synchronization in Mobile Sensor Networks with Covering
Synchronization is widely considered as an important service in distributed systems which may simplify protocol design. Phase clock is a general synchronization tool that provides ...
Joffroy Beauquier, Janna Burman
CORR
2010
Springer
90views Education» more  CORR 2010»
14 years 8 months ago
Perfect Omniscience, Perfect Secrecy and Steiner Tree Packing
— We consider perfect secret key generation for a “pairwise independent network” model in which every pair of terminals share a random binary string, with the strings shared ...
Sirin Nitinawarat, Prakash Narayan