Sciweavers

797 search results - page 127 / 160
» How to Compress Interactive Communication
Sort
View
SAC
2011
ACM
14 years 18 days ago
Understanding and improving Wikipedia article discussion spaces
Wikipedia’s article discussion spaces (“Talk pages”) form a large and growing proportion of the encyclopedia, used for collaboration and article improvement. So far there is...
Jodi Schneider, Alexandre Passant, John G. Breslin
INFOCOM
2008
IEEE
15 years 4 months ago
FLoD: A Framework for Peer-to-Peer 3D Streaming
—Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming,...
Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-...
JACM
2002
163views more  JACM 2002»
14 years 9 months ago
Formal verification of standards for distance vector routing protocols
We show how to use an interactive theorem prover, HOL, together with a model checker, SPIN, to prove key properties of distance vector routing protocols. We do three case studies: ...
Karthikeyan Bhargavan, Davor Obradovic, Carl A. Gu...
CHI
2010
ACM
15 years 4 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin
ATAL
2009
Springer
15 years 4 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...