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» How to Compress Interactive Communication
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75
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GROUP
2009
ACM
15 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
IMC
2009
ACM
15 years 4 months ago
Characterizing VLAN-induced sharing in a campus network
Many enterprise, campus, and data-center networks have complex layer-2 virtual LANs (“VLANs”) below the IP layer. The interaction between layer-2 and IP topologies in these VL...
Muhammad Mukarram Bin Tariq, Ahmed Mansy, Nick Fea...
85
Voted
GLOBECOM
2007
IEEE
15 years 3 months ago
Joint Congestion Control and Burst Contention Resolution in Optical Burst Switching Networks
Abstract— This paper revisits burst contention resolution problems in optical burst switching (OBS) networks from the viewpoint of network utility maximization. Burst collision o...
Won-Seok Park, Minsu Shin, Hyang-Won Lee, Song Cho...
SAC
2006
ACM
15 years 3 months ago
Trust-decisions on the base of maximal information of recommended direct-trust
Nowadays the concept of trust in computer communications starts to get more and more popular. While the idea of trust in human interaction seems to be obvious and understandable i...
Uwe Roth, Volker Fusenig
WIKIS
2006
ACM
15 years 3 months ago
WikiTrails: augmenting Wiki structure for collaborative, interdisciplinary learning
Wikis are currently in high demand in a large variety of fields, due to their simplicity and flexible nature. Documentation, reporting, project management, online glossaries and d...
Silvan Reinhold