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CHI
2004
ACM
16 years 2 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
CHI
2008
ACM
16 years 2 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu
CHI
2004
ACM
16 years 2 months ago
Telemurals: linking remote spaces with social catalysts
ls is an abstract audio-video installation that seeks to initiate and sustain interaction between and within two remote spaces. Our goal is to improve the social aspects of casual...
Karrie Karahalios, Judith S. Donath
DIMEA
2008
218views Multimedia» more  DIMEA 2008»
15 years 3 months ago
Augmented reality for games
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
Filipe Costa Luz, Vasco Bila, José Maria Di...
JTAER
2008
200views more  JTAER 2008»
15 years 1 months ago
Exploring Relationships between Products Characteristics and B2C Interaction in Electronic Commerce
The main purpose of the paper is to explore and discuss the influence of product type on customer interaction in electronic commerce. We have conducted two qualitative case studie...
Karin Axelsson