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SIGMOD
2009
ACM
190views Database» more  SIGMOD 2009»
15 years 10 months ago
Augmented social cognition: using social web technology to enhance the ability of groups to remember, think, and reason
We are experiencing a new Social Web, where people share, communicate, commiserate, and conflict with each other. As evidenced by systems like Wikipedia, twitter, and delicious.co...
Ed H. Chi
TOCHI
1998
89views more  TOCHI 1998»
14 years 9 months ago
Using Metalevel Techniques in a Flexible Toolkit for CSCW Applications
Ideally, software toolkits for collaborative applications should provide generic, reusable components, applicable in a wide range of circumstances, which software developers can as...
Paul Dourish
NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
VRML
1999
ACM
15 years 2 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
GLOBECOM
2010
IEEE
14 years 7 months ago
Cooperation Stimulation in Cognitive Networks Using Indirect Reciprocity Game Modelling
In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their ow...
Yan Chen, K. J. Ray Liu