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ICALT
2007
IEEE
16 years 5 days ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
CSB
2005
IEEE
116views Bioinformatics» more  CSB 2005»
15 years 11 months ago
DockingShop: a Tool for Interactive Protein Docking
The molecular docking problem is to determine how molecules interact with other molecules and plays a key role in understanding how cells function. DockingShop is an integrated en...
Ting-Cheng Lu, Jinhui Ding, Silvia N. Crivelli
DIGRA
2005
Springer
15 years 11 months ago
Socially Adaptable Games
This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...
Daniel Eriksson, Staffan Björk, Johan Peitz
ICN
2005
Springer
15 years 11 months ago
Paradis-Net
Abstract. This paper describes Paradis-Net, a typed event-driven messagepassing interface for designing distributed systems. Paradis-Net facilitates the development of both peer-to...
Guido Malpohl, Florin Isaila
AMAST
2006
Springer
15 years 9 months ago
The Essence of Multitasking
This article demonstrates how a powerful and expressive ion from concurrency theory--monads of resumptions--plays a dual r^ole as a programming tool for concurrent applications. Th...
William L. Harrison