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139
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CGF
2010
141views more  CGF 2010»
14 years 10 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
83
Voted
ICASSP
2011
IEEE
14 years 4 months ago
On single-channel noise reduction in the time domain
In this paper, we revisit the noise-reduction problem in the time domain and present a way to decompose the ltered speech into two uncorrelated (orthogonal) components: the desire...
Jingdong Chen, Jacob Benesty, Yiteng Huang, Tomas ...
107
Voted
CSCW
2012
ACM
13 years 8 months ago
DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware
Disconnection and reconnection are common problems for users of synchronous groupware, but these problems are not easy for developers to handle because of the wide range of scenar...
Banani Roy, T. C. Nicholas Graham, Carl Gutwin
122
Voted
ANLP
1994
101views more  ANLP 1994»
15 years 1 months ago
Sublanguage Engineering In The Fog System
FoG currently produces bilingual marine and public weather forecasts at several Canadian weather offices. The system is engineered to reflect "good professional style" a...
Richard I. Kittredge, Eli Goldberg, Myunghee Kim, ...

Book
363views
16 years 10 months ago
Computational Linguistics: Models, Resources, Applications
"Can computers meaningfully process human language? If this is difficult, why? If this is possible, how? This book introduces the reader to the fascinating science of computat...
Igor A. Bolshakov and Alexander Gelbukh