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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
16 years 26 days ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
SEMWEB
2009
Springer
16 years 26 days ago
Alignment Results of SOBOM for OAEI 2009
In this paper we give a brief explanation of how Anchor Concept and Sub-Ontology based Ontology Matching (SOBOM) gets the alignment results at OAEI2009. SOBOM deal with the ontolog...
Peigang Xu, Haijun Tao, Tianyi Zang, Yadong Wang
SPIRE
2009
Springer
16 years 26 days ago
On Entropy-Compressed Text Indexing in External Memory
A new trend in the field of pattern matching is to design indexing data structures which take space very close to that required by the indexed text (in entropy-compressed form) an...
Wing-Kai Hon, Rahul Shah, Sharma V. Thankachan, Je...
CHIMIT
2009
ACM
16 years 25 days ago
Network stack diagnosis and visualization tool
End users are often frustrated by unexpected problems while using networked software, leading to frustrated calls to the help desk seeking solutions. However, trying to locate the...
Krist Wongsuphasawat, Pornpat Artornsombudh, Bao N...
EICS
2009
ACM
16 years 25 days ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
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