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ACMACE
2005
ACM
15 years 11 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
JCDL
2005
ACM
84views Education» more  JCDL 2005»
15 years 11 months ago
Turning the page on navigation
In this paper, we discuss the findings of an in-depth observational study of reading and within-document navigation and add to these findings the results of a second analysis of h...
Catherine C. Marshall, Sara A. Bly
KCAP
2005
ACM
15 years 11 months ago
An instance mapping ontology for the semantic web
Semantic data transformation plays an important role in realizing the vision of the semantic web. It supports the transformation of data in different representations into ontologi...
Yuangui Lei
MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 11 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
MOBICOM
2005
ACM
15 years 11 months ago
An analytical model for the dimensioning of a GPRS/EDGE network with a capacity constraint on a group of cells
This paper is a contribution to the generic problem of having simple and accurate models to dimension radio cells with data traffic on a GPRS or EDGE network. It addresses the iss...
Georges Nogueira, Bruno Baynat, Pierre Eisenmann
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