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CCGRID
2005
IEEE
15 years 11 months ago
An incentives' mechanism promoting truthful feedback in peer-to-peer systems
We propose a mechanism for providing the incentives for reporting truthful feedback in a peer-to-peer system for exchanging services. This mechanism is to complement reputation me...
Thanasis G. Papaioannou, George D. Stamoulis
CIG
2005
IEEE
15 years 11 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes
HICSS
2005
IEEE
96views Biometrics» more  HICSS 2005»
15 years 11 months ago
Network Centric Warfare in the U.S. Navy's Fifth Fleet
This case study was commissioned by the Office of Force Transformation in the United States Department of Defense to examine the employment of Network Centric Warfare (NCW) system...
John Kruse, Mark Adkins, Kimberly A. Holloman
IEEECGIV
2005
IEEE
15 years 11 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
RTCSA
2005
IEEE
15 years 11 months ago
Using UML 2.0 for System Level Design of Real Time SoC Platforms for Stream Processing
While enabling fast implementation and reconfiguration of stream applications, programmable stream processors expose issues of incompatibility and lack of adoption in existing st...
Yongxin Zhu, Zhenxin Sun, Alexander Maxiaguine, We...